We build things
that shouldn't exist.
Experimental software. Unconventional games.
Open-source tools built with intention.
Open Source · Experimental Games · Developer Tools · Creative Code · Weird Prototypes · Interactive Art · OSS First ·
Open Source · Experimental Games · Developer Tools · Creative Code · Weird Prototypes · Interactive Art · OSS First ·
What we make
A paradox in
A paradox in
every commit.
We work across disciplines — united by one rule: it has to be genuinely interesting.
Experimental
Games
Games that explore new mechanics, emotions, and ideas. Not meant to be bestsellers — meant to be remembered.
Developer
Tools
Utilities, libraries, and CLIs born from our own frustrations. Opinionated, minimal, open-source by default.
Creative
Experiments
Prototypes, generative art, and interactive experiences that live somewhere between a demo and a manifesto.
We don't build things because they're easy.
We build them because they're worth existing.
— The Ferny Paradox collective
∞
Ideas in progress
100%
Independent
OSS
First philosophy
From the lab
What we're building.
Live from GitHub — updated automatically as we push new work.
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Got something
weird to build?
We love collaborators, contributors, and anyone who looks at a blank repo and sees possibility.